top.f1.document.writeln(buf);
top.f1.document.close();
buf='';
}
function resetGame() {
if (autoplayOn) {autoplayOn=0;clearTimeout(timerAP);clearTimeout(timerDR);}
drawPos=0;
myTurn=0;
autoplayOn=0;
gameOver=0;
for (i=0;i<20;i++) {
for (j=0;j<20;j++) {
f[i][j]=0;
}
}
if (!top.f1.document) return;
if (document.images) {
if (!top.f1.document.s9_9) return;
for (i=0;i